![]() ![]() Well, you have different choices in front of you – but it boils all down to one question:Īnd, mind me, with programming I don’t only mean writing lines of code: I mean knowing the structured logic behind a flow of actions. The first and foremost question to answer. Here’s some tips, broken down in different categories – so you can make an informed decision. It can look like an easy question, at first, but if you answer in the wrong way, you send yourself and your game in development Hell before even starting. Let’s break things down in this series of articles! First question first: 2D or 3D? ![]() ![]() Oh, really? Well, what are these issues?! What can go wrong with that? Many inexperienced developers start working on a fighting game thinking they are easy and soon find themselves overwhelmed by far more work than they ever imagined. And you could be tempted to ask this question on a Q&A site. Then, you open the Internet, and find out that aside from major studios and development teams ( Capcom, Namco, Arc System Works, Team Ninja), there are little to no fighting games around. ![]()
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